using System; using Server.Items; namespace Server.Mobiles { public interface IAcidCreature { } [CorpseName("an acid elementals corpse")] public class AcidElemental : BaseCreature, IAcidCreature { [Constructable] public AcidElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an acid elemental"; Body = 158; BaseSoundID = 263; SetStr(326, 355); SetDex(66, 85); SetInt(271, 295); SetHits(196, 213); SetDamage(9, 15); SetDamageType(ResistanceType.Physical, 10); SetDamageType(ResistanceType.Poison, 90); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Anatomy, 30.3, 60.0); SetSkill(SkillName.EvalInt, 80.1, 95.0); SetSkill(SkillName.Magery, 70.1, 85.0); SetSkill(SkillName.Meditation, 0.0, 0.0); SetSkill(SkillName.MagicResist, 60.1, 85.0); SetSkill(SkillName.Tactics, 80.1, 90.0); SetSkill(SkillName.Wrestling, 70.1, 90.0); Fame = 10000; Karma = -10000; VirtualArmor = 70; PackItem(new Nightshade(4)); } public AcidElemental(Serial serial) : base(serial) { } public override bool BleedImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override Poison HitPoison { get { return Poison.Lethal; } } public override double HitPoisonChance { get { return 0.75; } } public override int TreasureMapLevel { get { return 2; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: Body = 158; break; } } } }