using System; namespace Server.Items { public class TaintedTreeSample : Item { [Constructable] public TaintedTreeSample() : base(0xDE2) { this.LootType = LootType.Blessed; this.Weight = 5; this.Hue = 0x9D; } public TaintedTreeSample(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074997; } }// tainted tree sample public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }