using System; using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests.Doom { public class SummoningAltar : AbbatoirAddon { private BoneDemon m_Daemon; [Constructable] public SummoningAltar() { } public SummoningAltar(Serial serial) : base(serial) { } public BoneDemon Daemon { get { return this.m_Daemon; } set { this.m_Daemon = value; this.CheckDaemon(); } } public void CheckDaemon() { if (this.m_Daemon == null || !this.m_Daemon.Alive) { this.m_Daemon = null; this.Hue = 0; } else { this.Hue = 0x66D; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write((Mobile)this.m_Daemon); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.m_Daemon = reader.ReadMobile() as BoneDemon; this.CheckDaemon(); } } }