// By Nerun using System; namespace Server.Items { public class StaffRing : BaseRing { [Constructable] public StaffRing() : base(0x108a) { Name = "The Staff Ring"; Attributes.NightSight = 1; Attributes.AttackChance = 20; Attributes.LowerRegCost = 100; Attributes.LowerManaCost = 100; Attributes.RegenHits = 12; Attributes.RegenStam = 24; Attributes.RegenMana = 18; Attributes.SpellDamage = 30; Attributes.CastRecovery = 6; Attributes.CastSpeed = 4; LootType = LootType.Blessed; } public StaffRing(Serial serial) : base(serial) { } public override void OnDoubleClick(Mobile from) { if (from.IsPlayer()) { from.SendMessage("This item is to only be used by staff members."); this.Delete(); } } public override bool OnEquip(Mobile from) { if (from.IsPlayer()) { from.SendMessage("This item is to only be used by staff members."); this.Delete(); } return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }