using System; namespace Server.Items { public class SAShadowWall1South : DamageableItem { [Constructable] public SAShadowWall1South() : base(13883, 631) { this.Name = "Shadow Wall"; this.Level = ItemLevel.VeryEasy; this.Movable = false; } public SAShadowWall1South(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); //version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SAShadowWall1East : DamageableItem { [Constructable] public SAShadowWall1East() : base(13882, 636) { this.Name = "Shadow Wall"; this.Level = ItemLevel.VeryEasy; this.Movable = false; } public SAShadowWall1East(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); //version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }