using System; namespace Server.Items { public class FestiveCactus : Item { [Constructable] public FestiveCactus() : base(0x2376) { this.Weight = 1.0; this.LootType = LootType.Blessed; } public FestiveCactus(Serial serial) : base(serial) { } public override void OnSingleClick(Mobile from) { base.OnSingleClick(from); this.LabelTo(from, 1070880); // Winter 2004 } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1070880); // Winter 2004 } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }