using System; namespace Server.Items { [Furniture] [Flipable(0x2DDD, 0x2DDE)] public class ElvenPodium : CraftableFurniture { [Constructable] public ElvenPodium() : base(0x2DDD) { this.Weight = 1.0; } public ElvenPodium(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073399; } }// elven podium public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { if (ItemID == 0x2D4B) ItemID = 0x2DDD; else ItemID = 0x2DDE; } } } }