using System; namespace Server.Items { [Furniture] [Flipable(0x2D05, 0x2D06)] public class SimpleElvenArmoire : BaseContainer { [Constructable] public SimpleElvenArmoire() : base(0x2D05) { this.Weight = 1.0; } public SimpleElvenArmoire(Serial serial) : base(serial) { } public override int DefaultGumpID { get { return 0x4F; } } public override int DefaultDropSound { get { return 0x42; } } public override int LabelNumber { get { return 1031525; } }// simple elven armoire public override Rectangle2D Bounds { get { return new Rectangle2D(30, 30, 90, 150); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }