using System; namespace Server.Items { public class DecorativeStableSet : Backpack { public override int LabelNumber { get { return 1159272; } } // Decorative Stable Set [Constructable] public DecorativeStableSet() { DropItem(new CowStatue()); DropItem(new HorseStatue()); DropItem(new ChickenStatue()); DropItem(new MetalTubDeed()); DropItem(new Feedbag()); DropItem(new CowPie()); Bag bag = new Bag(); // Needs fencing added DropItem(bag); } public DecorativeStableSet(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }