using System; namespace Server.Items { public class TheNightReaper : RepeatingCrossbow { public override bool IsArtifact { get { return true; } } [Constructable] public TheNightReaper() { Hue = 0x41C; Slayer = SlayerName.Exorcism; Attributes.NightSight = 1; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 55; } public TheNightReaper(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072912; } }// The Night Reaper public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }