using System; namespace Server.Items { public class StormCaller : Boomerang { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113530; } } // Storm Caller [Constructable] public StormCaller() : base() { Hue = 456; WeaponAttributes.BattleLust = 1; Attributes.BonusStr = 5; WeaponAttributes.HitLightning = 40; WeaponAttributes.HitLowerDefend = 30; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 40; AosElementDamages.Physical = 20; AosElementDamages.Fire = 20; AosElementDamages.Cold = 20; AosElementDamages.Poison = 20; AosElementDamages.Energy = 20; } public StormCaller(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }