using System; namespace Server.Items { public class StoneDragonsTooth : GargishDagger { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113523; } } // Stone Dragon's Tooth [Constructable] public StoneDragonsTooth() : base() { Hue = 2407; Attributes.WeaponSpeed = 10; Attributes.WeaponDamage = 50; Attributes.RegenHits = 3; WeaponAttributes.HitMagicArrow = 40; WeaponAttributes.HitLowerDefend = 30; WeaponAttributes.ResistFireBonus = 10; AbsorptionAttributes.EaterPoison = 10; AosElementDamages.Poison = 100; } public StoneDragonsTooth(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }