using System; namespace Server.Items { public class StaffOfShatteredDreams : GlassStaff { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1112771; } } // Staff of Shattered Dreams [Constructable] public StaffOfShatteredDreams() : base() { Hue = 1151; WeaponAttributes.HitDispel = 25; WeaponAttributes.SplinteringWeapon = 20; Attributes.WeaponDamage = 50; WeaponAttributes.ResistFireBonus = 15; Attributes.CastSpeed = -1; Attributes.SpellChanneling = 1; } public StaffOfShatteredDreams(Serial serial) : base(serial) { } public override int ArtifactRarity { get { return 11; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) WeaponAttributes.SplinteringWeapon = 20; } } }