using System; namespace Server.Items { public class StaffOfPower : BlackStaff { public override bool IsArtifact { get { return true; } } [Constructable] public StaffOfPower() { Hue = Utility.RandomBool() ? 0x4F2 : 0x4EF; WeaponAttributes.MageWeapon = 15; Attributes.SpellChanneling = 1; Attributes.SpellDamage = 5; Attributes.CastRecovery = 2; Attributes.LowerManaCost = 5; } public StaffOfPower(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1070692; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }