using System; namespace Server.Items { public class SerpentsFang : Kryss { public override bool IsArtifact { get { return true; } } [Constructable] public SerpentsFang() { Hue = 0x488; WeaponAttributes.HitPoisonArea = 100; WeaponAttributes.ResistPoisonBonus = 20; Attributes.AttackChance = 15; Attributes.WeaponDamage = 50; } public SerpentsFang(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061601; } }// Serpent's Fang public override int ArtifactRarity { get { return 11; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { fire = cold = nrgy = chaos = direct = 0; phys = 25; pois = 75; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }