using System; namespace Server.Items { public class ScepterOfTheChief : Scepter { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1072080; } }// Scepter of the Chief public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } [Constructable] public ScepterOfTheChief() : base() { Hue = 0x481; Slayer = SlayerName.Exorcism; Attributes.RegenHits = 2; Attributes.ReflectPhysical = 15; Attributes.WeaponDamage = 45; WeaponAttributes.HitDispel = 100; WeaponAttributes.HitLeechMana = 100; } public ScepterOfTheChief(Serial serial) : base(serial) { } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = fire = cold = nrgy = chaos = direct = 0; pois = 100; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }