using System; namespace Server.Items { public class ResonantStaffofEnlightenment : QuarterStaff { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113757; } } // Resonant Staff of Enlightenment [Constructable] public ResonantStaffofEnlightenment() { Hue = 2401; WeaponAttributes.HitMagicArrow = 40; WeaponAttributes.MageWeapon = 20; Attributes.SpellChanneling = 1; Attributes.DefendChance = 10; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = -40; Attributes.LowerManaCost = 5; AbsorptionAttributes.ResonanceCold = 20; AosElementDamages.Cold = 100; Attributes.BonusInt = 5; } public ResonantStaffofEnlightenment(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }