using System; namespace Server.Items { public class PixieSwatter : Scepter { public override bool IsArtifact { get { return true; } } [Constructable] public PixieSwatter() { Hue = 0x8A; WeaponAttributes.HitPoisonArea = 75; Attributes.WeaponSpeed = 30; WeaponAttributes.UseBestSkill = 1; WeaponAttributes.ResistFireBonus = 12; WeaponAttributes.ResistEnergyBonus = 12; Slayer = SlayerName.Fey; } public PixieSwatter(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1070854; } }// Pixie Swatter public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { fire = 100; cold = pois = phys = nrgy = chaos = direct = 0; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }