using System; namespace Server.Items { public class PetrifiedSnake : SerpentStoneStaff { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113528; } } // Petrified Snake [Constructable] public PetrifiedSnake() : base() { Hue = 460; AbsorptionAttributes.EaterPoison = 20; Slayer = SlayerName.ReptilianDeath; WeaponAttributes.HitMagicArrow = 30; WeaponAttributes.HitLowerDefend = 30; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; AosElementDamages.Poison = 100; WeaponAttributes.ResistPoisonBonus = 10; } public PetrifiedSnake(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }