using System; namespace Server.Items { public class LegacyOfTheDreadLord : Bardiche { public override bool IsArtifact { get { return true; } } [Constructable] public LegacyOfTheDreadLord() { Hue = 0x676; Attributes.SpellChanneling = 1; Attributes.CastRecovery = 3; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; } public LegacyOfTheDreadLord(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1060860; } }// Legacy of the Dread Lord public override int ArtifactRarity { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }