using System; namespace Server.Items { public class JaanasStaff : GnarledStaff { public override bool IsArtifact { get { return true; } } [Constructable] public JaanasStaff() : base() { Hue = 0x58C; WeaponAttributes.MageWeapon = 10; Attributes.SpellChanneling = 1; Attributes.Luck = 220; Attributes.DefendChance = 15; } public JaanasStaff(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1079790; } }// Jaana's Staff public override int ArtifactRarity { get { return 11; } } public override int InitMinHits { get { return 225; } } public override int InitMaxHits { get { return 225; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { NegativeAttributes.NoRepair = 0; } } } }