using System; namespace Server.Items { public class CaptainQuacklebushsCutlass : Cutlass { public override bool IsArtifact { get { return true; } } [Constructable] public CaptainQuacklebushsCutlass() { Hue = 0x66C; Attributes.BonusDex = 5; Attributes.AttackChance = 10; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; WeaponAttributes.UseBestSkill = 1; } public CaptainQuacklebushsCutlass(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1063474; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }