using System; namespace Server.Items { public class BladeOfBattle : Shortblade { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113525; } } // Blade of Battle [Constructable] public BladeOfBattle() { Hue = 2045; WeaponAttributes.HitLowerDefend = 40; WeaponAttributes.BattleLust = 1; Attributes.AttackChance = 15; Attributes.DefendChance = 10; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 50; } public BladeOfBattle(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }