using System; namespace Server.Items { public class AxesOfFury : DualShortAxes { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113517; } } // Axes Of Fury [Constructable] public AxesOfFury() { Hue = 33; WeaponAttributes.HitFireball = 45; WeaponAttributes.HitLowerDefend = 40; Attributes.BonusDex = 5; Attributes.DefendChance = -15; Attributes.AttackChance = 20; Attributes.WeaponDamage = 45; Attributes.WeaponSpeed = 30; } public AxesOfFury(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }