using System; namespace Server.Items { public class NightEyes : Glasses { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1114785; } } // Night Eyes [Constructable] public NightEyes() : base() { Hue = 26; Attributes.NightSight = 1; Attributes.DefendChance = 10; Attributes.CastRecovery = 3; } public NightEyes(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 10; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }