using System; using Server.Engines.VeteranRewards; using Server.Gumps; using Server.Multis; using Server.Network; using Server.Targeting; namespace Server.Items { public class DecorativeShield : Item, IAddon, IRewardItem { private bool m_IsRewardItem; [Constructable] public DecorativeShield() : this(0x156C) { } [Constructable] public DecorativeShield(int itemID) : base(itemID) { this.Movable = false; } public DecorativeShield(Serial serial) : base(serial) { } public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } } public Item Deed { get { DecorativeShieldDeed deed = new DecorativeShieldDeed(); deed.IsRewardItem = this.m_IsRewardItem; return deed; } } [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return this.m_IsRewardItem; } set { this.m_IsRewardItem = value; this.InvalidateProperties(); } } public bool FacingSouth { get { if (this.ItemID < 0x1582) return (this.ItemID & 0x1) == 0; return this.ItemID <= 0x1585; } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (Core.ML && this.m_IsRewardItem) list.Add(1076220); // 4th Year Veteran Reward } void IChopable.OnChop(Mobile user) { OnDoubleClick(user); } public override void OnDoubleClick(Mobile from) { if (from.InRange(this.Location, 2)) { BaseHouse house = BaseHouse.FindHouseAt(this); if (house != null && house.IsOwner(from)) { from.CloseGump(typeof(RewardDemolitionGump)); from.SendGump(new RewardDemolitionGump(this, 1049783)); // Do you wish to re-deed this decoration? } else from.SendLocalizedMessage(1049784); // You can only re-deed this decoration if you are the house owner or originally placed the decoration. } else from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write((bool)this.m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); this.m_IsRewardItem = reader.ReadBool(); } public bool CouldFit(IPoint3D p, Map map) { if (map == null || !map.CanFit(p.X, p.Y, p.Z, this.ItemData.Height)) return false; if (this.FacingSouth) return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall else return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall } } public class DecorativeShieldDeed : Item, IRewardItem { private bool m_IsRewardItem; [Constructable] public DecorativeShieldDeed() : base(0x14F0) { this.LootType = LootType.Blessed; this.Weight = 1.0; } public DecorativeShieldDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1049771; } }// deed for a decorative shield wall hanging [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return this.m_IsRewardItem; } set { this.m_IsRewardItem = value; this.InvalidateProperties(); } } public static int GetWestItemID(int east) { switch ( east ) { case 0x1582: return 0x1635; case 0x1583: return 0x1634; case 0x1584: return 0x1637; case 0x1585: return 0x1636; default: return east + 1; } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (this.m_IsRewardItem) list.Add(1076220); // 4th Year Veteran Reward } public override void OnDoubleClick(Mobile from) { if (this.m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null)) return; if (this.IsChildOf(from.Backpack)) { from.CloseGump(typeof(InternalGump)); from.SendGump(new InternalGump(this)); } else from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write((bool)this.m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); this.m_IsRewardItem = reader.ReadBool(); } private class InternalGump : Gump { public const int Start = 0x156C; public const int End = 0x1585; private readonly DecorativeShieldDeed m_Shield; private readonly int m_Page; public InternalGump(DecorativeShieldDeed shield) : this(shield, 1) { } public InternalGump(DecorativeShieldDeed shield, int page) : base(150, 50) { this.m_Shield = shield; this.m_Page = page; this.Closable = true; this.Disposable = true; this.Dragable = true; this.Resizable = false; this.AddPage(0); this.AddBackground(25, 0, 500, 230, 0xA28); int itemID = Start; for (int i = 1; i <= 2; i++) { this.AddPage(i); for (int j = 0; j < 9 - i; j++) { this.AddItem(40 + j * 60, 70, itemID); this.AddButton(60 + j * 60, 50, 0x845, 0x846, itemID, GumpButtonType.Reply, 0); if (itemID < 0x1582) itemID += 2; else itemID += 1; } switch ( i ) { case 1: this.AddButton(455, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, 2); break; case 2: this.AddButton(70, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, 1); break; } } } public override void OnResponse(NetState sender, RelayInfo info) { if (this.m_Shield == null || this.m_Shield.Deleted) return; Mobile m = sender.Mobile; if (info.ButtonID >= Start && info.ButtonID <= End) { if ((info.ButtonID & 0x1) == 0 && info.ButtonID < 0x1582 || info.ButtonID >= 0x1582 && info.ButtonID <= 0x1585) { m.SendLocalizedMessage(1049780); // Where would you like to place this decoration? m.Target = new InternalTarget(this.m_Shield, info.ButtonID); } } } } private class InternalTarget : Target { private readonly DecorativeShieldDeed m_Shield; private readonly int m_ItemID; public InternalTarget(DecorativeShieldDeed shield, int itemID) : base(-1, true, TargetFlags.None) { this.m_Shield = shield; this.m_ItemID = itemID; } protected override void OnTarget(Mobile from, object targeted) { if (this.m_Shield == null || this.m_Shield.Deleted) return; if (this.m_Shield.IsChildOf(from.Backpack)) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house != null && house.IsOwner(from)) { IPoint3D p = targeted as IPoint3D; Map map = from.Map; if (p == null || map == null) return; Point3D p3d = new Point3D(p); ItemData id = TileData.ItemTable[this.m_ItemID & TileData.MaxItemValue]; if (map.CanFit(p3d, id.Height)) { house = BaseHouse.FindHouseAt(p3d, map, id.Height); if (house != null && house.IsOwner(from)) { bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map); bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map); if (north && west) { from.CloseGump(typeof(FacingGump)); from.SendGump(new FacingGump(this.m_Shield, this.m_ItemID, p3d, house)); } else if (north || west) { DecorativeShield shield = null; if (north) shield = new DecorativeShield(this.m_ItemID); else if (west) shield = new DecorativeShield(GetWestItemID(this.m_ItemID)); house.Addons[shield] = from; shield.IsRewardItem = this.m_Shield.IsRewardItem; shield.MoveToWorld(p3d, map); this.m_Shield.Delete(); } else from.SendLocalizedMessage(1049781); // This decoration must be placed next to a wall. } else from.SendLocalizedMessage(1042036); // That location is not in your house. } else from.SendLocalizedMessage(500269); // You cannot build that there. } else from.SendLocalizedMessage(502092); // You must be in your house to do this. } else from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } private class FacingGump : Gump { private readonly DecorativeShieldDeed m_Shield; private readonly int m_ItemID; private readonly Point3D m_Location; private readonly BaseHouse m_House; public FacingGump(DecorativeShieldDeed shield, int itemID, Point3D location, BaseHouse house) : base(150, 50) { this.m_Shield = shield; this.m_ItemID = itemID; this.m_Location = location; this.m_House = house; this.Closable = true; this.Disposable = true; this.Dragable = true; this.Resizable = false; this.AddPage(0); this.AddBackground(0, 0, 300, 150, 0xA28); this.AddItem(90, 30, GetWestItemID(itemID)); this.AddItem(180, 30, itemID); this.AddButton(50, 35, 0x867, 0x869, (int)Buttons.East, GumpButtonType.Reply, 0); this.AddButton(145, 35, 0x867, 0x869, (int)Buttons.South, GumpButtonType.Reply, 0); } private enum Buttons { Cancel, South, East } public override void OnResponse(NetState sender, RelayInfo info) { if (this.m_Shield == null || this.m_Shield.Deleted || this.m_House == null) return; DecorativeShield shield = null; if (info.ButtonID == (int)Buttons.East) shield = new DecorativeShield(GetWestItemID(this.m_ItemID)); if (info.ButtonID == (int)Buttons.South) shield = new DecorativeShield(this.m_ItemID); if (shield != null) { this.m_House.Addons[shield] = sender.Mobile; shield.IsRewardItem = this.m_Shield.IsRewardItem; shield.MoveToWorld(this.m_Location, sender.Mobile.Map); this.m_Shield.Delete(); } } } } } }