using System; using System.Collections.Generic; using Server.Mobiles; using Server.Network; using Server.Targeting; namespace Server.Commands { public class VisibilityList { public static void Initialize() { EventSink.Login += new LoginEventHandler(OnLogin); CommandSystem.Register("Vis", AccessLevel.Counselor, new CommandEventHandler(Vis_OnCommand)); CommandSystem.Register("VisList", AccessLevel.Counselor, new CommandEventHandler(VisList_OnCommand)); CommandSystem.Register("VisClear", AccessLevel.Counselor, new CommandEventHandler(VisClear_OnCommand)); } public static void OnLogin(LoginEventArgs e) { if (e.Mobile is PlayerMobile) { PlayerMobile pm = (PlayerMobile)e.Mobile; pm.VisibilityList.Clear(); } } [Usage("Vis")] [Description("Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden.")] public static void Vis_OnCommand(CommandEventArgs e) { if (e.Mobile is PlayerMobile) { e.Mobile.Target = new VisTarget(); e.Mobile.SendMessage("Select person to add or remove from your visibility list."); } } [Usage("VisList")] [Description("Shows the names of everyone in your visibility list.")] public static void VisList_OnCommand(CommandEventArgs e) { if (e.Mobile is PlayerMobile) { PlayerMobile pm = (PlayerMobile)e.Mobile; List list = pm.VisibilityList; if (list.Count > 0) { pm.SendMessage("You are visible to {0} mobile{1}:", list.Count, list.Count == 1 ? "" : "s"); for (int i = 0; i < list.Count; ++i) pm.SendMessage("#{0}: {1}", i + 1, list[i].Name); } else { pm.SendMessage("Your visibility list is empty."); } } } [Usage("VisClear")] [Description("Removes everyone from your visibility list.")] public static void VisClear_OnCommand(CommandEventArgs e) { if (e.Mobile is PlayerMobile) { PlayerMobile pm = (PlayerMobile)e.Mobile; List list = new List(pm.VisibilityList); pm.VisibilityList.Clear(); pm.SendMessage("Your visibility list has been cleared."); for (int i = 0; i < list.Count; ++i) { Mobile m = list[i]; if (!m.CanSee(pm) && Utility.InUpdateRange(m, pm)) m.Send(pm.RemovePacket); } } } private class VisTarget : Target { public VisTarget() : base(-1, false, TargetFlags.None) { } protected override void OnTarget(Mobile from, object targeted) { if (from is PlayerMobile && targeted is Mobile) { PlayerMobile pm = (PlayerMobile)from; Mobile targ = (Mobile)targeted; if (targ.AccessLevel <= from.AccessLevel) { List list = pm.VisibilityList; if (list.Contains(targ)) { list.Remove(targ); from.SendMessage("{0} has been removed from your visibility list.", targ.Name); } else { list.Add(targ); from.SendMessage("{0} has been added to your visibility list.", targ.Name); } if (Utility.InUpdateRange(targ, from)) { NetState ns = targ.NetState; if (ns != null) { if (targ.CanSee(from)) { if (ns.StygianAbyss) ns.Send(new MobileIncoming(targ, from)); else ns.Send(new MobileIncomingOld(targ, from)); if (targ.ViewOPL) { ns.Send(from.OPLPacket); foreach (Item item in from.Items) ns.Send(item.OPLPacket); } } else { ns.Send(from.RemovePacket); } } } } else { from.SendMessage("They can already see you!"); } } else { from.SendMessage("Add only mobiles to your visibility list."); } } } } }