using System; namespace Server.Items { public class PunchCard : BaseDecayingItem { [Constructable] public PunchCard() : base(0x0FF4) { this.LootType = LootType.Regular; this.Hue = Utility.RandomNondyedHue(); this.Weight = 2; } public override int Lifespan { get { return 21600; } } public override bool UseSeconds { get { return false; } } public override int LabelNumber { get { return 1153867; } } // Punch Card public PunchCard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }