using System; using Server.Mobiles; using Server; namespace Server.Items { [TypeAlias("drNO.ThieveItems.StoneSkinLotion")] public class StoneSkinLotion : BaseBalmOrLotion { protected override void ApplyEffect(PlayerMobile pm) { pm.AddResistanceMod(new ResistanceMod(ResistanceType.Cold, -5)); pm.AddResistanceMod(new ResistanceMod(ResistanceType.Fire, -5)); pm.AddResistanceMod(new ResistanceMod(ResistanceType.Physical, 30)); base.ApplyEffect(pm); } public override int LabelNumber { get { return 1094944; } } // Stone Skin Lotion [Constructable] public StoneSkinLotion() : base(0xEFD) { m_EffectType = ThieveConsumableEffect.StoneSkinLotionEffect; } public StoneSkinLotion(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }