using System; namespace Server.Factions { public class TownMonolith : BaseMonolith { public TownMonolith() : this(null) { } public TownMonolith(Town town) : base(town, null) { } public TownMonolith(Serial serial) : base(serial) { } public override int DefaultLabelNumber { get { return 1041403; } }// A Faction Town Sigil Monolith public override void OnTownChanged() { this.AssignName(this.Town == null ? null : this.Town.Definition.TownMonolithName); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }