using System; using Server.Gumps; using Server.Mobiles; using Server.Network; using Server.Targeting; namespace Server.Factions { public class TownStoneGump : FactionGump { private readonly PlayerMobile m_From; private readonly Faction m_Faction; private readonly Town m_Town; public TownStoneGump(PlayerMobile from, Faction faction, Town town) : base(50, 50) { this.m_From = from; this.m_Faction = faction; this.m_Town = town; this.AddPage(0); this.AddBackground(0, 0, 320, 250, 5054); this.AddBackground(10, 10, 300, 230, 3000); this.AddHtmlText(25, 30, 250, 25, town.Definition.TownStoneHeader, false, false); this.AddHtmlLocalized(55, 60, 150, 25, 1011557, false, false); // Hire Sheriff this.AddButton(20, 60, 4005, 4007, 1, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 90, 150, 25, 1011559, false, false); // Hire Finance Minister this.AddButton(20, 90, 4005, 4007, 2, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 120, 150, 25, 1011558, false, false); // Fire Sheriff this.AddButton(20, 120, 4005, 4007, 3, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 150, 150, 25, 1011560, false, false); // Fire Finance Minister this.AddButton(20, 150, 4005, 4007, 4, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 210, 150, 25, 1011441, false, false); // EXIT this.AddButton(20, 210, 4005, 4007, 0, GumpButtonType.Reply, 0); } public override void OnResponse(NetState sender, RelayInfo info) { if (this.m_Town.Owner != this.m_Faction || !this.m_Faction.IsCommander(this.m_From)) { this.m_From.SendLocalizedMessage(1010339); // You no longer control this city return; } switch ( info.ButtonID ) { case 1: // hire sheriff { if (this.m_Town.Sheriff != null) { this.m_From.SendLocalizedMessage(1010342); // You must fire your Sheriff before you can elect a new one } else { this.m_From.SendLocalizedMessage(1010347); // Who shall be your new sheriff this.m_From.BeginTarget(12, false, TargetFlags.None, new TargetCallback(HireSheriff_OnTarget)); } break; } case 2: // hire finance minister { if (this.m_Town.Finance != null) { this.m_From.SendLocalizedMessage(1010345); // You must fire your finance minister before you can elect a new one } else { this.m_From.SendLocalizedMessage(1010348); // Who shall be your new Minister of Finances? this.m_From.BeginTarget(12, false, TargetFlags.None, new TargetCallback(HireFinanceMinister_OnTarget)); } break; } case 3: // fire sheriff { if (this.m_Town.Sheriff == null) { this.m_From.SendLocalizedMessage(1010350); // You need to elect a sheriff before you can fire one } else { this.m_From.SendLocalizedMessage(1010349); // You have fired your sheriff this.m_Town.Sheriff.SendLocalizedMessage(1010270); // You have been fired as Sheriff this.m_Town.Sheriff = null; } break; } case 4: // fire finance minister { if (this.m_Town.Finance == null) { this.m_From.SendLocalizedMessage(1010352); // You need to elect a financial minister before you can fire one } else { this.m_From.SendLocalizedMessage(1010351); // You have fired your financial Minister this.m_Town.Finance.SendLocalizedMessage(1010151); // You have been fired as Finance Minister this.m_Town.Finance = null; } break; } } } private void HireSheriff_OnTarget(Mobile from, object obj) { if (this.m_Town.Owner != this.m_Faction || !this.m_Faction.IsCommander(from)) { from.SendLocalizedMessage(1010339); // You no longer control this city return; } else if (this.m_Town.Sheriff != null) { from.SendLocalizedMessage(1010342); // You must fire your Sheriff before you can elect a new one } else if (obj is Mobile) { Mobile targ = (Mobile)obj; PlayerState pl = PlayerState.Find(targ); if (pl == null) { from.SendLocalizedMessage(1010337); // You must pick someone in a faction } else if (pl.Faction != this.m_Faction) { from.SendLocalizedMessage(1010338); // You must pick someone in the correct faction } else if (this.m_Faction.Commander == targ) { from.SendLocalizedMessage(1010335); // You cannot elect a commander to a town position } else if (pl.Sheriff != null || pl.Finance != null) { from.SendLocalizedMessage(1005245); // You must pick someone who does not already hold a city post } else { this.m_Town.Sheriff = targ; targ.SendLocalizedMessage(1010340); // You are now the Sheriff from.SendLocalizedMessage(1010341); // You have elected a Sheriff } } else { from.SendLocalizedMessage(1010334); // You must select a player to hold a city position! } } private void HireFinanceMinister_OnTarget(Mobile from, object obj) { if (this.m_Town.Owner != this.m_Faction || !this.m_Faction.IsCommander(from)) { from.SendLocalizedMessage(1010339); // You no longer control this city return; } else if (this.m_Town.Finance != null) { from.SendLocalizedMessage(1010342); // You must fire your Sheriff before you can elect a new one } else if (obj is Mobile) { Mobile targ = (Mobile)obj; PlayerState pl = PlayerState.Find(targ); if (pl == null) { from.SendLocalizedMessage(1010337); // You must pick someone in a faction } else if (pl.Faction != this.m_Faction) { from.SendLocalizedMessage(1010338); // You must pick someone in the correct faction } else if (this.m_Faction.Commander == targ) { from.SendLocalizedMessage(1010335); // You cannot elect a commander to a town position } else if (pl.Sheriff != null || pl.Finance != null) { from.SendLocalizedMessage(1005245); // You must pick someone who does not already hold a city post } else { this.m_Town.Finance = targ; targ.SendLocalizedMessage(1010343); // You are now the Financial Minister from.SendLocalizedMessage(1010344); // You have elected a Financial Minister } } else { from.SendLocalizedMessage(1010334); // You must select a player to hold a city position! } } } }