using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Server.Items { [Furniture] [Flipable(0x0A30, 0x0A38)] public class FootedChestOfDrawers : LockableContainer { [Constructable] public FootedChestOfDrawers() : base(0x0A30) { this.Weight = 25.0; } public FootedChestOfDrawers(Serial serial) : base(serial) { } public override int DefaultGumpID { get { return 0x48; } } public override int DefaultDropSound { get { return 0x42; } } public override int LabelNumber { get { return 1151221; } }// footed chest of drawers public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }