using System; using Server; namespace Server.Items { public class SantaLegs : LeatherLegs { public override int ArtifactRarity{ get{ return 4; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public SantaLegs() { Weight = 6.0; Name = "Santa Legs"; Hue = 33; ArmorAttributes.SelfRepair=2; Attributes.WeaponDamage=10; Attributes.SpellDamage=5; Attributes.LowerRegCost=12; PhysicalBonus = 8; FireBonus = 4; ColdBonus = 8; PoisonBonus =4; EnergyBonus = 4; } public SantaLegs( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }