using System; using Server; namespace Server.Items { public class SantaArms : LeatherArms { public override int ArtifactRarity{ get{ return 4; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public SantaArms() { Weight = 6.0; Name = "Santa Arms"; Hue = 33; Attributes.AttackChance=5; Attributes.RegenMana=1; Attributes.RegenHits=1; Attributes.RegenStam=1; Attributes.LowerRegCost=15; PhysicalBonus = 3; FireBonus = 4; ColdBonus = 9; PoisonBonus =6; EnergyBonus = 9; } public SantaArms( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }