using System; using Server; using Server.Gumps; using Server.Network; using Server.Items; using Server.Mobiles; using Server.Commands; namespace Server.Gumps { public class ElementQuestGump7 : Gump { public static void Initialize() { CommandSystem.Register("ElementQuestGump7", AccessLevel.GameMaster, new CommandEventHandler(ElementQuestGump7_OnCommand)); } private static void ElementQuestGump7_OnCommand(CommandEventArgs e) { e.Mobile.SendGump(new ElementQuestGump7(e.Mobile)); } public ElementQuestGump7(Mobile owner) : base(50, 50) { //---------------------------------------------------------------------------------------------------- AddPage(0); AddImageTiled(54, 33, 369, 400, 2624); AddAlphaRegion(54, 33, 369, 400); AddImageTiled(416, 39, 44, 389, 203); //--------------------------------------Window size bar-------------------------------------------- AddImage(97, 49, 9005); AddImageTiled(58, 39, 29, 390, 10460); AddImageTiled(412, 37, 31, 389, 10460); AddLabel(140, 60, 0x34, "Four Elements's Quest"); AddHtml(107, 140, 300, 230, "" + //----------------------/----------------------------------------------/ "What ? You managed to decipher my enigma !

" + "I congratulate you young adventurer ! Well little found the answer of it ! *smiles*

" + "Now take this phial and bring it to the Oracle which needs it.

" + "The God give you Element of Earth. You must Hurry, the time is counted !

" + "", false, true); AddImage(430, 9, 10441); AddImageTiled(40, 38, 17, 391, 9263); AddImage(6, 25, 10421); AddImage(34, 12, 10420); AddImageTiled(94, 25, 342, 15, 10304); AddImageTiled(40, 427, 415, 16, 10304); AddImage(-10, 314, 10402); AddImage(56, 150, 10411); AddImage(155, 120, 2103); AddImage(136, 84, 96); AddButton(225, 390, 0xF7, 0xF8, 0, GumpButtonType.Reply, 0); //-------------------------------------------------------------------------------------------------------------- } public override void OnResponse(NetState state, RelayInfo info) //Function for GumpButtonType.Reply Buttons { Mobile from = state.Mobile; switch (info.ButtonID) { case 0: //Case uses the ActionIDs defenied above. Case 0 defenies the actions for the button with the action id 0 { break; } } } } }