using System; using Server; namespace Server.Items { public class SparrowBlade : Katana { public override int ArtifactRarity{ get{ return 6; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } } public override float MlSpeed{ get{ return 2.25f; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public SparrowBlade() { Weight = 5.0; Name = "Captian Sparrow's Blade"; Hue = 1157; WeaponAttributes.HitLightning = 54; WeaponAttributes.HitHarm = 48; WeaponAttributes.HitLowerDefend = 57; Attributes.Luck = 300; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 55; StrRequirement = 70; LootType = LootType.Regular; } public SparrowBlade( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }