using System; using Server.Items; using Server.Targeting; using System.Collections; namespace Server.Mobiles { [CorpseName( "a maddening horror corpse" )] public class MaddeningHorror1 : BaseCreature { [Constructable] public MaddeningHorror1() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a maddening horror"; Body = 721; SetStr( 285 ); SetDex( 80 ); SetInt( 17 ); SetHits( 330 ); SetDamage( 15, 27 ); SetDamageType( ResistanceType.Physical, 20 ); SetDamageType( ResistanceType.Cold, 40 ); SetDamageType( ResistanceType.Energy, 40 ); SetResistance( ResistanceType.Physical, 55 ); SetResistance( ResistanceType.Fire, 29 ); SetResistance( ResistanceType.Cold, 50 ); SetResistance( ResistanceType.Poison, 41 ); SetResistance( ResistanceType.Energy, 57 ); SetSkill( SkillName.EvalInt, 125.9 ); SetSkill( SkillName.Magery, 120.4 ); SetSkill( SkillName.Meditation, 100.8 ); SetSkill( SkillName.MagicResist, 185.5 ); SetSkill( SkillName.Tactics, 94.0 ); SetSkill( SkillName.Wrestling, 87.4 ); } public override int GetIdleSound() { return 1553; } public override int GetAngerSound() { return 1550; } public override int GetHurtSound() { return 1552; } public override int GetDeathSound() { return 1551; } public MaddeningHorror1( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }