// Golden thread for Scottie's Quest // By GreyWolf // // Created Oct 6, 2007 using System; using Server; using Server.Items; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "Scottie's Wolf corpse" )] public class ScottiesWolf : BaseCreature { [Constructable] public ScottiesWolf() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { this.Name = "Scottie's Wolf"; this.Hue = 2213; this.Body = 23; this.BaseSoundID = 229; this.SetStr( 90, 111 ); this.SetDex( 90, 104 ); this.SetInt( 30, 40 ); this.SetHits( 80, 120 ); this.SetDamage( 5, 24 ); this.SetDamageType( ResistanceType.Physical, 100 ); this.SetResistance( ResistanceType.Physical, 15 ); this.SetResistance( ResistanceType.Cold, 5 ); this.SetResistance( ResistanceType.Fire, 2 ); this.SetResistance( ResistanceType.Energy, 4 ); this.SetResistance( ResistanceType.Poison, 3 ); this.Fame = 3500; this.Karma = -3500; this.VirtualArmor = 25; } public override FoodType FavoriteFood{ get{ return FoodType.Meat; } } public override void OnDeath( Container c ) { base.OnDeath( c ); c.DropItem( new GoldenThread()); } public ScottiesWolf(Serial serial) : base(serial) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }