using System; using Server.Network; using Server.Items; namespace Server.Items { public class GoldenFleece : BaseCloak { [Constructable] public GoldenFleece() : base( 0x1515 ) { Name = "Golden Fleece"; Weight = 5.0; Hue = 2213; LootType = LootType.Blessed; Attributes.BonusStr = 25; Attributes.RegenHits = 5; } public GoldenFleece( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }