/*Created by Hammerhand*/ using System; using System.Collections; using Server; using Server.Items; using Server.Gumps; using Server.Misc; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a mutated reindeer corpse" )] public class BaseMutatedReindeer : BaseCreature { public BaseMutatedReindeer() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Title = "the Mutated Reindeer"; Body = 0x313; SetStr( 600, 750 ); SetDex( 800, 850 ); SetInt( 1000, 1500 ); SetHits( 1500, 2500 ); SetDamage( 25, 90 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 70, 95 ); SetResistance(ResistanceType.Cold, 100, 110); SetResistance(ResistanceType.Poison, 75, 90); SetResistance(ResistanceType.Energy, 60, 75); SetSkill( SkillName.MagicResist, 86.8, 104.5 ); SetSkill( SkillName.Tactics, 99.8, 107.5 ); SetSkill( SkillName.Wrestling, 109.8, 117.5 ); Fame = 1000; Karma = -1000; VirtualArmor = 70; Tamable = false; } public BaseMutatedReindeer(Serial serial) : base(serial) { } public override int GetAttackSound() { return 0x82; } public override int GetHurtSound() { return 0x83; } public override int GetDeathSound() { return 0x84; } public override bool AlwaysMurderer { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }