using System; using Server; namespace Server.Items { public class GlowingSkull : Item { [Constructable] public GlowingSkull() : this( 1 ) { } [Constructable] public GlowingSkull( int amount ) : base( 0x1AE4 ) { Name = "A Glowing Skull"; Stackable = false; Hue = 1161; Weight = 0.1; Amount = amount; } public GlowingSkull( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }