using Server; using System; using Server.Items; namespace Server.Items { public class ApprenticeSword : Katana { public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } [Constructable] public ApprenticeSword() { Hue = 57; Name = "Hero Apprentice Sword"; Weight = 10; Attributes.SpellChanneling = 1; Attributes.WeaponDamage = 35; Attributes.WeaponSpeed = 15; Attributes.Luck = 25; LootType = LootType.Blessed; } public ApprenticeSword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }