using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a white serpent's corpse" )] public class AlbinoSerpent : BaseCreature { [Constructable] public AlbinoSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Albino Serpent"; Body = 21; Hue = 1153; BaseSoundID = 219; SetStr( 38, 50 ); SetDex( 46, 65 ); SetInt( 16, 30 ); SetHits( 132, 137 ); SetMana( 0 ); SetDamage( 5, 8 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 25, 30 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetSkill( SkillName.MagicResist, 30.1, 35.0 ); SetSkill( SkillName.Tactics, 34.3, 49.0 ); SetSkill( SkillName.Wrestling, 54.3, 69.0 ); Fame = 500; Karma = -500; VirtualArmor = 13; PackItem( new WhiteSnakeEgg() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override bool AlwaysMurderer{ get{ return true; } } public AlbinoSerpent( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }