using System; using Server.Items; using Server.Engines.Quests; namespace Server.Mobiles { public class Kevin : HumilityQuestMobile { public override int Greeting { get { return 1075759; } } public override bool IsActiveVendor { get { return true; } } public override bool CanTeach { get { return true; } } [Constructable] public Kevin() : base("Kevin", "the butcher") { SetSkill(SkillName.Anatomy, 45.0, 68.0); } public override void InitSBInfo() { SBInfos.Add(new SBButcher()); } public Kevin(Serial serial) : base(serial) { } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = false; this.Race = Race.Human; this.Body = 0x190; this.Hue = Race.RandomSkinHue(); this.HairItemID = Race.RandomHair(false); this.HairHue = Race.RandomHairHue(); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Server.Items.HalfApron()); AddItem(new Server.Items.Cleaver()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }