using System; namespace Server.Mobiles { [CorpseName("a titans corpse")] public class Titan : BaseCreature { [Constructable] public Titan() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a titan"; this.Body = 76; this.BaseSoundID = 609; this.SetStr(536, 585); this.SetDex(126, 145); this.SetInt(281, 305); this.SetHits(322, 351); this.SetDamage(13, 16); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 35, 45); this.SetResistance(ResistanceType.Fire, 30, 40); this.SetResistance(ResistanceType.Cold, 25, 35); this.SetResistance(ResistanceType.Poison, 30, 40); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.EvalInt, 85.1, 100.0); this.SetSkill(SkillName.Magery, 85.1, 100.0); this.SetSkill(SkillName.MagicResist, 80.2, 110.0); this.SetSkill(SkillName.Tactics, 60.1, 80.0); this.SetSkill(SkillName.Wrestling, 40.1, 50.0); this.Fame = 11500; this.Karma = -11500; this.VirtualArmor = 40; if (Core.ML && Utility.RandomDouble() < .33) this.PackItem(Engines.Plants.Seed.RandomPeculiarSeed(1)); if (0.1 > Utility.RandomDouble()) this.PackItem(new Server.Items.RoastPig()); } public Titan(Serial serial) : base(serial) { } public override int Meat { get { return 4; } } public override Poison PoisonImmune { get { return Poison.Regular; } } public override int TreasureMapLevel { get { return 5; } } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich); this.AddLoot(LootPack.Average); this.AddLoot(LootPack.MedScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }