using System; namespace Server.Mobiles { [CorpseName("a leopard corpse")] [TypeAlias("Server.Mobiles.Snowleopard")] public class SnowLeopard : BaseCreature { [Constructable] public SnowLeopard() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a snow leopard"; this.Body = Utility.RandomList(64, 65); this.BaseSoundID = 0x73; this.SetStr(56, 80); this.SetDex(66, 85); this.SetInt(26, 50); this.SetHits(34, 48); this.SetMana(0); this.SetDamage(3, 9); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 20, 25); this.SetResistance(ResistanceType.Fire, 5, 10); this.SetResistance(ResistanceType.Cold, 30, 40); this.SetResistance(ResistanceType.Poison, 10, 20); this.SetResistance(ResistanceType.Energy, 20, 30); this.SetSkill(SkillName.MagicResist, 25.1, 35.0); this.SetSkill(SkillName.Tactics, 45.1, 60.0); this.SetSkill(SkillName.Wrestling, 40.1, 50.0); this.Fame = 450; this.Karma = 0; this.VirtualArmor = 24; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 53.1; } public SnowLeopard(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 8; } } public override FoodType FavoriteFood { get { return FoodType.Meat | FoodType.Fish; } } public override PackInstinct PackInstinct { get { return PackInstinct.Feline; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }