using System; namespace Server.Mobiles { [CorpseName("a panther corpse")] public class Panther : BaseCreature { [Constructable] public Panther() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = "a panther"; Body = 0xD6; Hue = 0x901; BaseSoundID = 0x462; SetStr(61, 85); SetDex(86, 105); SetInt(26, 50); SetHits(37, 51); SetMana(0); SetDamage(4, 12); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 10, 15); SetResistance(ResistanceType.Poison, 5, 10); SetSkill(SkillName.MagicResist, 15.1, 30.0); SetSkill(SkillName.Tactics, 50.1, 65.0); SetSkill(SkillName.Wrestling, 50.1, 65.0); Fame = 450; Karma = 0; VirtualArmor = 16; Tamable = true; ControlSlots = 1; MinTameSkill = 53.1; } public Panther(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 10; } } public override FoodType FavoriteFood { get { return FoodType.Meat | FoodType.Fish; } } public override PackInstinct PackInstinct { get { return PackInstinct.Feline; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }