using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a moloch corpse")] public class Moloch : BaseCreature { [Constructable] public Moloch() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a moloch"; Body = 0x311; BaseSoundID = 0x300; SetStr(331, 360); SetDex(66, 85); SetInt(41, 65); SetHits(171, 200); SetDamage(15, 23); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 65.1, 75.0); SetSkill(SkillName.Tactics, 75.1, 90.0); SetSkill(SkillName.Wrestling, 70.1, 90.0); Fame = 7500; Karma = -7500; VirtualArmor = 32; SetWeaponAbility(WeaponAbility.ConcussionBlow); } public Moloch(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Regular; } } public override void GenerateLoot() { AddLoot(LootPack.Rich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }