using System; using Server.Spells; namespace Server.Mobiles { [CorpseName("a meer corpse")] public class MeerWarrior : BaseCreature { [Constructable] public MeerWarrior() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a meer warrior"; this.Body = 771; this.SetStr(86, 100); this.SetDex(186, 200); this.SetInt(86, 100); this.SetHits(52, 60); this.SetDamage(12, 19); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 35, 45); this.SetResistance(ResistanceType.Fire, 5, 15); this.SetResistance(ResistanceType.Cold, 30, 40); this.SetResistance(ResistanceType.Poison, 25, 35); this.SetResistance(ResistanceType.Energy, 25, 35); this.SetSkill(SkillName.MagicResist, 91.0, 100.0); this.SetSkill(SkillName.Tactics, 91.0, 100.0); this.SetSkill(SkillName.Wrestling, 91.0, 100.0); this.VirtualArmor = 22; this.Fame = 2000; this.Karma = 5000; } public MeerWarrior(Serial serial) : base(serial) { } public override bool BardImmune { get { return !Core.AOS; } } public override bool CanRummageCorpses { get { return true; } } public override bool InitialInnocent { get { return true; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager); } public override void OnDamage(int amount, Mobile from, bool willKill) { if (from != null && !willKill && amount > 3 && !this.InRange(from, 7)) { this.MovingEffect(from, 0xF51, 10, 0, false, false); SpellHelper.Damage(TimeSpan.FromSeconds(1.0), from, this, Utility.RandomMinMax(30, 40) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0); } base.OnDamage(amount, from, willKill); } public override int GetHurtSound() { return 0x156; } public override int GetDeathSound() { return 0x15C; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }