using System; namespace Server.Mobiles { [CorpseName("an ice snake corpse")] [TypeAlias("Server.Mobiles.Icesnake")] public class IceSnake : BaseCreature { [Constructable] public IceSnake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an ice snake"; this.Body = 52; this.Hue = 0x480; this.BaseSoundID = 0xDB; this.SetStr(42, 54); this.SetDex(36, 45); this.SetInt(26, 30); this.SetMana(0); this.SetDamage(4, 12); this.SetDamageType(ResistanceType.Physical, 25); this.SetDamageType(ResistanceType.Cold, 25); this.SetDamageType(ResistanceType.Poison, 50); this.SetResistance(ResistanceType.Physical, 20, 25); this.SetResistance(ResistanceType.Cold, 80, 90); this.SetResistance(ResistanceType.Poison, 60, 70); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.MagicResist, 15.1, 20.0); this.SetSkill(SkillName.Tactics, 39.3, 54.0); this.SetSkill(SkillName.Wrestling, 39.3, 54.0); this.Fame = 900; this.Karma = -900; this.VirtualArmor = 30; } public IceSnake(Serial serial) : base(serial) { } public override bool DeathAdderCharmable { get { return true; } } public override int Meat { get { return 1; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }